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| Aliens: Colonial Marines Discussion Discuss any and all aspects of the Aliens: Colonial Marines game. |
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Aliens as playable creatures
Gearbox said that the multilayer would be like the gloom mod in Quake. So I wonder how playing as the aliens will turn out in this game?
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Some debate going on whether the multiplayer in this game is worth it. I'm honestly hoping for the best and for some wicked kills as the Aliens. With any luck the network will pick....umm i mean they will have a decent control scheme for the aliens
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"Think of what? We're fucked!" |
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I hope for some new features too, being able to pick up opponents on the ground from the ceiling or into vents would be awesome, it'd be better than the Trophy kills AvP 2010 had in my opinion plus you'd be less vulnerable as a Xeno and more careful as a Colonial Marine.
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Peace through superior firepower! |
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Quote:
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"Think of what? We're fucked!" |
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That's what I didn't like about AvP 2010, the Marines never had their full arsenal ( The IR flip up visor would've been useful against other Marines and Predators), they didn't even get to use their flares... They should go extreme on both sides
![]() Edit: Although unlike AvP, there would be Countermeasures against these attacks. You'd require the assistance of another Marine player to stay alive and not get dragged away thus emphasizing on the Teamwork aspect.
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Peace through superior firepower! Last edited by francis; 10-09-2011 at 02:37 AM. Reason: Had to add stuff plus had to correct improper grammar |
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If they nail the controls and the gameplay in multiplayer they will have a masterpiece on their hands
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As long as the controls are tight, the balance is good, and there's plenty of gametypes, I'll be happy.
I'd really like to see a Left 4 Dead type of game mode, where a group of Marines have to make it to an extraction point/safe house while being constantly hunted by computer and human-controlled Aliens. *crosses fingers* |
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Quote:
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"Think of what? We're fucked!" |
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| aliens, creatures, playable |
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