|
|||||||
| Aliens: Colonial Marines Discussion Discuss any and all aspects of the Aliens: Colonial Marines game. |
![]() |
![]() |
|
LinkBack | Thread Tools | ![]() |
|
|||||||
|
Imo all the action should be focused on LV-426. Just like the UAC base featured in doom3, the colony could have lots of different sectors and still be an pretty huge game like this last one. Maybe a little trip to the Derelict battling hordes of vicious warriors on the ACHERON LANDSCAPE while you make It for the ship could be a nice level too. Of course the battle on the Acheron landscape should be recreated at night with the huge gas planet on the sky as an incredibly cool set for this level. Marines primary resort during such a dangerous trip would be the smartgunners and their advanced optics to locate the incoming aliens. (no APC tank on this level
)Maybe some ending levels aboard the CM mothership after the new colony blows as good as the old one thanks to us...
Last edited by Mustafuck; 12-17-2010 at 03:22 PM. |
|
|||||||
|
The thing with the game being mostly colony, which I would enjoy as well, is that it might get repetitive! I think about 50% of the game should be the type of colony from Aliens and the rest iconic locations throughout the series. We should definitely visit the derelict space craft, as well as, the sulaco and fury! I think if they can divide the game into different chapters, with multiple missions in the chapter, with a new chapter being in a new location, then they can please the fans of the series and not be too repetitive!
__________________
Maybe they don't show up on infrared!!!!!! |
![]() |
| Tags |
| aliens, colonial, locations, marines |
| Thread Tools | |
|
|
Powered by vBulletin®
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.0











)



