|
RedAce's A:CM Ideas
My Ideas for A:CM (not all of these Ideas are original, thx Chris and Musta)
Weaponds
Spoiler:
(Single/ Co-op, not multi, in multi there will be more)
Pulse Rifles
M41A1 “Standard” - 99 Explosive Tipped Armor Piercing Rounds/Magazine, Grenade Launcher can carry four grenades. Full Automatic - Four Round Burst.
M41AE2 “Heavy” - 199 Explosive Tipped Armor Piercing Rounds/Magazine, high rate of fire and no grenade launcher. Full Automatic - Six Round Burst.
M42A “Marksman” - 99 Explosive Tipped Armor Piercing Rounds/Magazine, very high accuracy and range has a A.C.O.G scope (2x magnifacaton), no Granade launcher Semi - Automatic - Four Round Burst.
M41A3 "Spec-Ops" - 99 Explosive Tipped Armor Piercing Rounds/Magazine, High accuracy and range. This gun is also constructed with a built in silencer and flash hider. Grenade Launcher can carry four special grenades, Smoke, Flare, CN-20 (Frags can not be used with this type). Automatic - Four Round Burst.
M41A4 "Assault" -66 Heavy Explosive Tipped Armour piercing rounds/Magazine, Low accuracy and range but does very high damage. Grenade Launcher can carry 2 grenades Automatic - Four Round Burst.
M41A5 "W-Y Prototype"- 99 Explosive Tipped Armour piercing round/Magazine, High accuracy, slightly higher damage, but lower range. Grenade launcher can carry four grenades. Single, four round burst, and full auto
Smart Guns
M56A2 “Standard” - 150 Explosive Tipped Rounds/Drum, Lock On Targeting is accurate but not intended for close range. Eight Round Burst - Full Automatic.
M56A3 "Advanced"- 200 Explosive Tipped Rounds/Drum, Lock On Targeting is not as accurate but is now more effective in close range. Eight Round Burst - Full Automatic.
Flame Throwers
M240A1 Incinerator Unit "Standard" - Can fire at targets up to 30 meters away, targets will burn for 15 seconds.
M240A2 Incinerator Unit "Light"- Can fire at targets up to 35 meters away, targets will burn for 18 seconds, this weapon is lighter and has more mobility but carries less fuel
Pistols
Colt M4A3- 8 Rounds per Mag
Colt M1911-8 Rounds per Mag
Heavy and Explosive Weapons
M5 RPG Rocket Propelled Grenade.
Tactical Smart Missile
Shot Guns
Remington “Blaster” - 12 Shell Capacity. Built for stopping power. Casual and Slug Shots.
Ithaca “Stakeout” - 12 Shell Capacity. Built for far shooting. Casual and Slug Shots.
Granades
Flare: this is used for multiple tasks it can be used as a light source, marking a locaion, frightining Aliens for a short period of time so you may have the upper hand
Frag: A granade with a large explotion and large blast radious (Granade launchers use this type)
CN-20: A nerve gas that causes the Aliens to not be able to sence clearly for a short period of time causing them to lose track of you and have a hard time consentrating on a target
Smoke: Used to cover troop movements, and numbers. This grenade will effect Aliens ability to sense you, it will disorient them for a few seconds, giving you the upper hand.
Seismic Survey Charges: Are built to destroy large areas, these are good to use as traps, Clearing out a hive, or getting out of a hot situation. Note: you only get 2, not 4 like the rest)(create a bigger explotion then the remote explosives)
Classes (Single Player)
Spoiler:
Mariens
Point man
Primary: M41AE2 “Heavy” Pulse Rifle
Secondary: Remington “Blaster” Shotgun
Side Arm: Colt M1911
Granade: Flare (4)
Gadget: Welding Tool
Medic:
Primary: M42A “Marksman” Pulse Rifle
Secondary: Ithaca “Stakeout” Shotgun
Side Arm: Colt M1911
Granade: Flare (4)
Gadgets: Medical Kit
Hacker:
Primary: M41A1 “Standard” Pulse Rifle
Secondary: Remington “Blaster” Shotgun
Side Arm: Colt M1911
Granade: Grenade Launcher (4)
Gadget: Hacking Device
Navigator
Primary: M41A1 “Standard” Pulse Rifle
Secondary: M240A1 Incinerator Unit
Side Arm: Colt M1911
Granade: Grenade Launcher (4)
Gadget: Motion Tracker
Demo expert
Primary: M56A2 “Standard” Smart Gun
Secondary: M5 RPG Rocket Propelled Grenade
Side Arm: Colt M1911
Granade: Frag (4)
Gadget: Remote Explosives (4)
Support
Primary: M56A2 “Standard” Smart Gun
Secondary: M240A1 Incinerator Unit
Side Arm: Colt M1911
Granade: CN-20 (4)
Gadget: Deployable Sentry Turret (1) (note: these are in cases and will take a while to set up but these are good for make a stand moments or for watching a cordor behind the squad, these are for both muti and single player)
Also carries and ammo bag
The ammo count is the defult settings these can be changed (ex: by difficulty)
Alien Classes (AI controled in single, but in multiplayer you can play as them)
Speed- How fast it is and how high and far it can jump
Strength- how much damage it does with its primary attack (claws)
Armour-its health
Stealth- how hard it is to see as well as how loud it is while it moves
All aliens have a primary attack of claw and secondary of tail whip, also a inner jaw attack (in multiplayer this is a perk) also a special ability, these abilities can be changed to different classes
Abilities:
Tail Stun- This ability will stun a marine for a small amount of time making him move slower (runing, aiming ect...) the second part of this ability is that the Alien will now have an eaiser time taking the stunned marine back to the hive and make him a potential host.
Hive disguise- blend into the hive wall to create an ambush, also while hidden the Alien will heal slowly.
Secrete Resin- can make hive walls made of this Resin, hive walls do two things, one: make any alien near them more stealthy (plus 1 point,). Two: make the area around it darker. If a Worker is using this ability then the resin can also be secreted onto other aliens for a small healing effect, this saves them from going to a hive wall to heal.
Acid spit (only a runner class can use thid abilitiy but can sub it out for another)- spits acid doing a small amount of damage but can travel very far and can be used to create a distraction.
Guards (only a Praetorian can use this ability, it can not be changed)- spawns 5 computer controled warriers that will defend the area they were spawned in.
Laying eggs (only a Queen can use this ability it can not be changed)- can lay eggs that will hatch when hosts are near.
Note: all abiltiys have a cool down time, Tail Stun: 15 seconds, Hive disguise: 20 seconds, Secrete Resin: 15 seconds, Acid Spit: 45 seconds, Guards: once per player per game, Laying Eggs: 1 egg every 15 seconds
Note: in games with out Queens then there is a number of reinforcements and once those renforments run out then the aliens lose, in games with queens there is a reinforcement counter too but these can be expanded by having the scout gather more hosts
stat numbers, 1 is the lowest 10 is the highest
Scout- Is a recon unit and spy of the Hive. It will reek havoc on the other team by using his speed and stealth to proform hit and run tactics. He uses the enimies fear to his advantage. Speed-8 Strength-7 Armour-6 Stealth-9
Warrior- Is the main combat unit of the hive, it works better in groups but also is a tough fight by its self. I will stop at nothing to destroy you. Speed-7 Strength-8 Armour-6 Stealth-7.
Worker- This type is usually found in the hive and near the queen. Although very weak this type is a support class, What it lacks in damage it makes up with armour. It will usually help the Warriors defend if the hive is threatened. The advantage to being this class is that if it uses the Secrete Resin ability then it can secrete this resin only other Aliens to heal them instead of them going to a Hive wall. Speed-8 Strength-4 Armour-7 Stealth-7
Runner- is a fast scouting and support unit, what it lacks in armour it makes up for speed, and strength. Is the ultimate hybrid of a Scout and Warrior class. Speed-9 Strength-7 Armour-5 Stealth-7 is the only class which can use the Acid Spit ability
Note: the Praetorian and queen are only avilable in certain game types, so you can not make classes for them, all their perks and stats are fixed
Praetorian- is the strongest aliens although slow it can deal alot of damage as well as take alot of damage, this is one step before a queen, Speed-3 Strenght-10 Armour-10 Stealth-3, is the only class who can use the Guards ability
Queen- is the mother of all aliens is the leader and therefore well protected an can take alot of damage, The queen will be very pertective of her eggs. Speed-3 (1 with egg tail) Strength-8 Armour-10 Stealth-3, this is the only class who can use the laying eggs ability.
Multiplayer game Types
Spoiler:
For all the game types the roles switch, example: Team 1 plays as Marines until they win or lose then they will switch for the next round which they then will play as Aliens, then at the end the team with the most points wins, If a tie occurs then another game is played and the team will be either Aliens or Marines.
M stands for Mariens, A stands for Aliens and the number is the max number of players per team
Hunt- The Marines try to hunt down the Aliens or is it they who are being hunted M-4 A-4 (respawn)
Hunt Lightinging round- same as hunt exept no respwaning M-4 A-4 (no respawn)
Hold out- Like a "make a stand" moment exept on a smaller scale (Aliens Attack, Marines Defend) M-6 A-10. (small amounts of AI aliens aswell) (no respawn exept for Aliens, a team wins if they survive longer then the other team)
Escape- Marines must activate a switch and then move to the escape vehicle (drop ship, APC) and hold out for a set amount of time, and the Aliens must stop them M-6 A-6 (No respawn for the marines, Aliens respawn but take slightly longer as it would in a normal game)
Burn em out- Marines try and plant a bomb in the Aliens Hive, Aliens must stop them. M-6 A-8 (respawn) Queen availiable
Rescue- Marines save a Computer controled person from the Alien Hive before a timer runs out (before a face hugger gets them) once the person is saved he will run to the Marines spawn point (the aliens can still kill him before he gets to the spawn point) M-6 A-8 (respawn) Queen availiable
Lock down- Marines try to capture points, aliens defend (Example, Docking bay, Forward Command post, Main Stairway, Vents, Hive) In this mode aliens spawn faster but Marines deal more damage when they are near a camand point that they own (they are farther from being demoralized) M-8 A-8 (respawn) Praetorian available
Seperated- Mariens are scattered around the map (teams of two) and must link up and get to the extraction point. the teams are on opposite corners of the map, one group starts out near an armory (extra ammo) one starts out in a nice bright area (easier to see the aliens) one starts out starts out with explosives and sentry gun set up around them (easier to defend) The Aliens must kill the Mariens before the Mariens can link up and get to the extraction point M-6 A-10 (no respawn) Praetorian available
"Which species is worse?"- This is a three team game type. Marines, Aliens, and W-Y Mercs fight each other each with different objectives.
Marines: The main objective is to plant a bomb in the aliens hive and then wait at the escape vehicle.
Aliens: The main objective is to eliminate everyone.
W-Y Mercs: The main objective is to disarm the bomb that the marines plant and then escape them selves.
The Marines will lose if the bomb is defused and no one is left to replant it. They also lose if the bomb detonates but no one is at the escape vehicle
The Aliens will lose if anyone survives. The aliens will still win even if the bomb detonates but everyone on the other teams are dead.
The W-Y Mercs will lose if the bomb is not defused. also even if the bomb is defused a Merc must escape.
There are two escape vehicles, one for Marines, and one for W-Y Mercs. any side can destroy the other teams escape vehicle to prevent them from winning. if both teams vehicle are destroyed then it is straight up team death match. The side with the last player wins the match. Note: the aliens can also destroy escape vehicles.
M-10 A-13 W-Y-10 (Respawn, but everyone only gets 3 lives each.) (Praetorian available, once per game)
Verses- play through the single player campain (level by level) but with human players as the Aliens as well as humans as the other member of your squad, you win by having the most points at the end of a level. M-4 A-4
(no respond for Mariens) Note: Queens and Praetorians in boss battles are controled by AI.
Extermination- Mariens are trying to wipe out a Alien hive, and are winning, as the Mariens simply kill all Aliens, but as the Aliens keep the hive alive for a set ammount of time (by making sure the mariens don't capture all the points, but once a point is captured by the mariens it can not be recapture, also when a point is captured 1.5 minutes are added to the time. Example: Stair well is owned by the Mariens to start, the Hive enterence, Hive hallway, hive swear system, and Hive last stand are owned by the Aliens to start) only Mariens can cap points and the Aliens defend. M-6 A-10 (Respawn for Mariens, but Aliens only get 4 lives per player, so don't waste them) Praetorian is avilable but can only be used once, the player who gets to play as it is randomized.
Onslaught- Like a make a stand moment with the difference being that you are not confined to a few rooms, you have a whole map to explore. You are constintly being chased around the map by the alien horde. This will be an intense battle of witts and is meant to play out like the big battle in the movie. M-6, A-10 (massive ammounts of AI aliens aswell)(No respawn exept for Aliens, A team wins by surviving longer then the other team.) Queen Avilable.
Name Pending (Not done)
Overview:
The Marines are being shipped supplies and reinforcments via Dropship to destroy and Alien Hive.
Marines goal:
Plant 3 bombs in the hive.
Bombs are planted one at a time, second bomb can only be planted after first bomb is planted and has blown, third bomb can only be planted after second bomb is planted and has blown.
The blombs blast radius is about 5 meters anything inside that radius is intantly killed.
It takes 30 seconds for a marine to plant it (20 if that marine is a tech class, that has a hacking device.)
It takes 30 seconds for the bomb to detonate. The aliens can't defuse the bomb.
Alien Goal:
Kill the marines before the marines plant the three bombs and destroy the hive.
The dropship will keep bringing supplies and reniforcements to the troops, the Aliens must destroy it to win
The dropship can be destroyed by two ways.
1. Getting inside and killing the AI controled pilot
or
2. clawing away at some power lines on the outside of the ship eventually causing enough damage to bring it down.
Once the Dropship is destroyed the game will end 30 seconds later for some last second kills and will end in an aliens victory.
Spawning:
Marines
Once the Marines Die they will need to wait untill the next dropship arrives. One the dropship arrived they will spawn in the ship and will get out when it lands.
In the first spawn everyone will be in the dropship. Everyone carries a bomb at all times.
Aliens
once and Alien dies it will choose its class and respawn in the hive like normal. There is a delay however of 20 seconds.
Dropship:
The dropship will arrive every five minutes to drop off troops and supplys.
The respwned troops will be unloaded every time a dropship comes, as well at the cargo it is carrying (explaned below).
Dropship supply waves:
Note: A crate has five guns of the same type in it and each gun has full ammo
Note: the starting loadout for each marines is:
A pulse rifle, A pistol, and 2 granades
wave 1 (after 5 minutes into the game): A crate of flamethrowers, and a crate of Shotguns.
Wave 2 (10 min): 5 Motion Trackers, 5 Weldiers, 5 Medkits, 5 Hacking devices. Also containes a crate of Pulse rifle with granade lauchers attached
Wave 3 (15 min): a crate of Smartguns, and "Marksman" pulse rifles
Wave 4 (20 min): 3 sentry guns, and 10 explosives.
MultiPlayer perks and classes
Spoiler:
each side can choose 2 perks per class (custom classes only)
Mariens
Axid Armour- your armour now offers more protection against acid
Equitment specialist- all equitment will set up, and be used 50% faster
Fresh mags-now start off with slightly more ammo
Reflexes-you now aim down the sight faster, and run faster
Thermal sights- you can now see in thermal (can be turned on and off by pressing a button) (also works while in first person as well as while aiming with scopes)
Flashlight- your lighting equitment now is brighter and goes farther (but draines the batteres 1.5X faster)
Explosive rounds- bullets now do more damage but range is reduced
Sprey and Prey- Reload faster
Ammo Bag-you now hold an ammo bag that has ammo for you and your team (ammo does not regenerate in multi or single)
Ultimate badass- you can now put 2 attachments on a gun of your choice (per class, note pistols excluded)
It's personal- now have 3 personal attachments (per class)
Aliens
Acid Bomb-when killed you acid will go farther as well as do more damage to anything that touches it
inner jaw-you can now use the inner jaw ability witch is affective in very close range
The Ace of Aliens- any ability now performes faster, the only draw back is your attacks do less damage (lose one point to strength)
Hunter Sight-you now see any team mate aliens (green) and any enemies (red) so you will be a better hunter
Advanced Xeno- your exoskeleton now is more resitent to bullets (1 point to armour) (not fire) but you now move slower (1 point is taken away from speed)
Steel Claws- your claw attack now does more damage
Ghost-you now are harder to see and your tail attack does slightly more damage
Elite-you can now break through welded doors faster also you will not show up on a motion tracker until very close (9 meters)
Love of the Hive- you are invinsable for 10 seconds after spawning in a hive area
Cross Breed-You now run faster (1 point to speed) and in levels with water you swim faster
Spawning egg-you carry an egg on your back, when you die the egg will stay at that area, when an enemy walks by a face hugger will try to get them, if successful you will wait 10 seconds and then you will spawn as a chest burster (like norrmal) and you will now be in that area insted of back at the hive. The egg can be destroyed, and you can also spawn like normal if you do not wish to wait for an enemy to walk by.
Prince of the Hive- you now have 3 personal attachments
Starting Marine classes (Multi)
Rifleman
Primary: M41A1 “Standard” Pulse Rifle (4 mags)
Secondary: Remington “Blaster” Shotgun (24 slugs)
Side Arm: Colt M1911 (3 mags)
Granade: Grenade Launcher (4)
Gadget: Motion Tracker
Perks: Explosive rounds, Thermal Sights
Medic
Primary:M42A “Marksman” Pulse Rifle (4 mags)
Secondary: M240A1 Incinerator Unit (2 canesters of fuel)
Side Arm: Colt M1911 (3 mags)
Granade: Flare (4)
Gadgets: Medical Kit
Perks: Fresh Mag, Axid Armour
Smartgunner
Primary: M56A2 “Standard” Smart Gun (2 Drums)
Secondary: Remington “Blaster” Shotgun (24 slugs)
Side Arm: Colt M1911 (3 Mags)
Granade: CN-20 (4)
Gadget: Welding Tool
Perks: Reflexes, Sprey and Prey
Alien Starting Classes
Scout
Ability: Tail stun Perks:Axid bomb, Hunter sight
Warrier
Ability: Hive disguise, Perks: Ghost, inner jaw
Worker
Ability: Secrete Resin, perks: Love of the Hive, the ace of Aliens
The Queen and Predtorian are also avalble but only in games that support them.
Predtorian (non custamizable)
Ability: guards, Perks: Acid Bomb, Love of the Hive
Queen (non custamizable)
Ability: laying eggs, Perks: Steel Claws, Elite
Note: after a certian rank you can create your own classes, 8 slots avaliable (4 Mariens, 4 Aliens)
Customization
Spoiler:
Note: My idea is very little customization (that is the way I like it, sorry)
Character
Alien: no customization, (it would be to hard to tell the aliens apart)
Marines
Head: Helmet, Bandana
Body: Armour 1 (more bulky) Armour 2 (light wight) Armour 3 (the one in the movie)
Shirt: T-Shirt, Short sleeve shirt, Long sleeve shirt
Pants: army with nee pads, army with shin pads, army with pockets, army with larger belt
Armour Writings- here you can type in words or put pictures on your armour or helmet (example: picture of a Hawk, or Pulse Rifle, Words: And...Head Shot, or The bad ass army)
Colours: Primary and Secondary, they can be used on any of the customizable parts as well as guns (the guns can only use cammo colours though) Colors and cammos must be realistic. Example of colours: Black, Woodland Cammo, Desert Cammo,(there will be many more)
tag: this is similar to what is seen in cod mw2, you will have a title (center) an emblum (right) and a nation flag(left)
Title: is a picture with words, you get these by doing things like being MVP or killing 100 enimies with the pulse rifle (ex: Ultimate Bad Ass (killed 10 000 enemies) never Reload (got a triple kill with one mag) For the Queen (capture 20 potential hosts)
Emblum: this a little picture, you get these by doing things but are not as truly ammzing as a title (Ex: a picture of an alien (play as an alien for 5 minutes) a picture of a pulse rifle (get 10 kills with a pulse rifle, a picture of a sentry gun (get ten kills with a sentry gun)
Nation Flag: these will be on your tag as well it is just the country of your choice (Germany, Canada, U.S.A, UK, France, and many more) (also in single player you are all american, but in multi you can change it, the patch on your arm will also change to the country of your choice
Note: all customizations are only for looks and do not effect game play (ex a helmit offers no diffrent pertection then a bandana, or the army pants with pockets do not carry more ammo) Also their will be no customization in single, the characters will be premade to show their personalities
Weapon Attachments
Spoiler:
note: 1 attachment per gun and 2 personal attachment per class (unless perks are used)
note: in single player the characters have no attachments to start off with but there are some located throughout the missions (Ex: a relfex sight on a table for your pulse rifle)(also the starting multiplayer classes do not have attachments eather)
Pulse Rifles
M41A1 “Standard”
Rapid Fire-shoot faster
Sticky Granades-the granades from your granade laugher now stick to surfaces (and will blow up after 2 seconds)
Reflex Sight-improves accuracy
ACOG-2x magnifacation
Extended Mags- you now hold 135 shots per clip
Night Vision Scope- see in the dark through a scope 1x magnifaction
M41AE2 “Heavy”
Rapid Fire- Shoot faster
Reflex Sight- Improves accuracy
Long shot- your bullets will now go through walls and multiple ememies
Acog- 2x magnifacation
Extended Mags- you now hold 235 shots per clip
Night Vision Scope- see in the dark through a scope 1x magnifacation
M42A “Marksman” (note: the ultimate badass perk is usless on this wepon because you are only allowed one attachment, to make it balenced because it already has a built in scope)
Rapid Fire- Shoot Faster
CQB- you now fire from the hip more effectivly
Acog- since you already have a acog with 2x magnifacation now you have an acog with 4x magnifacation
Extended Mags- you now hold 135 shots per clip
Long shot- your bullets will now go through walls and multiple ememies
Night Vision Scope- see in the dark through a scope 1x magnifacation (replacing your Acog)
M41A3 "Spec-Ops"
Rapid Fire-shoot faster
Reflex Sight-improves accuracy
ACOG-2x magnifacation
Extended Mags- you now hold 135 shots per clip
Night Vision Scope- see in the dark through a scope 1x magnifaction
CQB- you now fire from the hip more effectivly
M41A4 "Assault"
Rapid Fire-shoot faster
Reflex Sight-improves accuracy
ACOG-2x magnifacation
Extended Mags- you now hold 135 shots per clip
Night Vision Scope- see in the dark through a scope 1x magnifaction
CQB- you now fire from the hip more effectively
Long shot- your bullets will now go through walls and multiple enemies
M41A5 "W-Y Prototype"
Rapid Fire-shoot faster
Inciderary Grenades-the grenades from your grenade laugher now explode with the added effect of inciderary
Reflex Sight-improves accuracy
ACOG-2x magnifacation
Extended Mags- you now hold 135 shots per clip
Night Vision Scope- see in the dark through a scope 1x magnifaction
Smart Gun
M56A2 “Standard”
Rapid Fire- shoot faster
CQB- you now fire from the hip more effectivly
Extended Mags- you now have 200 shots per drum
Lightweight- you now look faster with the Smart gun
Ammo Counter- you now have an ammo counter on your gun
Long shot- your bullets will now go through walls and multiple ememies
M56A3 "Advanced"
Rapid Fire- shoot faster
CQB- you now fire from the hip more effectivly
Extended Mags- you now have 250 shots per drum
Lightweight- you now look faster with the Smart gun
Ammo Counter- you now have an ammo counter on your gun
Long shot- your bullets will now go through walls and multiple ememies
All Flame Throwers
Anti Personal- the flame thrower now does more damge to flesh (humans, eggs, face huggers, and more)
Bug Patrol- the flame thrower disorents and almost completly blinds aliens, and does slightly more damage
Fire out- turns off the flame so you just shoot fuel (good for traps) The flame can be turned off an on at will with the press of a button
Ammo counter- adds a ammo counter as a percentage % of fuel left
All Pistols (ultimate badass does not work with pistols)
Extended Mag- more bullets per clip (depends on pistol type)
CQB- you now fire from the hip more effectivly
Long shot- your bullets will now go through walls and multiple ememies
Heavy and Explosive Weapons
M5 RPG Rocket Propelled Grenade
Fire bomb- shoots out a wall of fire when detonated
Cruse control- lock onto targets
Lightweight-look around faster
Reflex Sight- Improves accuracy
Tactical Smart Missile
Fire bomb- shoots out a wall of fire when detonated
AI controlled-locks onto random targets
Lightweight-look around faster
Reflex Sight- Improves accuracy
All Shot Guns
Extended Mags- now load three more slugs then normal
Wide Spread- incresses the spread of each shot
Long shot- your slugs will now go through walls and multiple ememies
Rapid Fire- pump twice as fast (fire faster)
Reflex Sight- Improves accuracy
Personal Attachments
Mariens
Camara-you now have a camera and anyone else with this Attachment will see your screen as a little screen to the right of their view (three maximum, if more then three then the peoples views you see are randomized, ex: you see Player 1, Player 3, and Player 5, but don't see player 2) (this is to help players point out threats as well as cut down on useless chatter, like I'm over here, by the big black thing) also when you die you can spectate their first person view insted of watching like everyone else (cordoor A, Cordoor B, Hanger, Stairwell, basicaly watching an area not a person)
Sensor- you now carry a sensor that can be drop at anytime and will detect any movment in that area for 30 seconds, (is good for planting behind you, also it looks like a little radio on the ground so the aliens can't even see it or destroy it, also it can not be moved by you or another team mate, note: enemies with the Elite perk will not show up on the sensor) You can also only use one per life
Hell Boy- Fire now has very little effect on your vision
Quick timer- you will now find it easier to perform quick time events (example: when dodgeing a face huger or battleing a chest berster buying you more time)
Batteries-your lamp batteries now last 2x longer
Flack Jacket- explosives do less damage to you
Gass Mask/ Sun glasses- You now can see clearly through flares and can also see clearly through CN-20, (note this works both for your own, freindly, and enemy if playing a game human vs human
Ammo giver- (note: do not use if you have the ammo bag perk, because people will take ammo from the bag) you can now give a clip to another player in need (note: you do not need this perk to accept mags from others) this is a good attachment in no spawning games, also you will get a small amount of points for each mag you lend
Money shot- you now do slightly more damage to queens if you shoot them in the egg tail (note: not all queens will use their starting egg tail, and will leave it to attack, the attachment only works if the queen has an egg tail to shoot)
Aliens
Hive mind- exactly the same as Camera but for the Aliens
Blood Brothers- you and a player of your chioce (other player must accept invite as well as have this attachmet also) will work as a pair and when ever you two are together you will do slightly more damage but also when ever you two are together you will have slightly more health, not if one of you dies or moves out of the radious you will have no bounus)
Demoralized- if you capture or kill the top player of the enemy team you will get double points then you normally would
For the queen- if the queen is under attack and you kill or capture the attacker (1 minumum) you will do double damage and will move faster for 30 seconds (note if you kill or capture 2 attackers then this bounus will last 60 seconds and so on
They cut the power- in maps their are fuse boxes you can now attack them to make the power go out in that area for 30 seconds (note: emergency lighting will turn on, also fuse boxes can only be brocken once, but their are multiple fuse boxes in levels and in some maps their are more then one fuse box for an area meaning you can cut the power more then once in an area)
Drool- you will drool continuesly on the ground and the drool will make the Mariens feet stick to it (only when staying in one location for a few seconds will the stickyness be noticible, also the drool will never be sticky enough to completly make a mariens frozen in place) meaning that they will move slower when they walk through it making them more vulerable, if you are on the roof the drool will fall on the ground and posibly give away your position (to make it more balenced)
Dark knights- you have the element of fear on your side you now do slightly more damage when using your claw attack from in front of your ememy.
Joker- you will gain points if you cause a freindly fire incedent (example, you jump down infront of a marien then jump back up and a marien shot were you were and hits his buddy, or if you make a Marien jumpy by stocking will and he hits his buddy
Acid resist- team mates acid now does very little damage to you
Factions and Extras
Spoiler:
Factions
Marines
Aliens
W-Y Mercs- these will appear in some levels in Single player and in Multiplayer, in multiplayer they will be a team (in the game mode, "Which side is Worse") in which you will play as them but all your customized armour and colours will be forfeted for the duration that you are the W-Y mercs (their armour is white with a helmet covering their face, everyone on that team will look the same)
Extras
Co-op game types
After beating the game (in single, or in co-op) you will unlock some game modes that cam be used in co-op (and single, but will be more replayable in co-op) these game modes will add to replayablity as well as a challenge)
"You look just like I feel"- Every person in the squad starts out wounded, they move slower and it is more inaccurate when firing from the hip
"LETS ROCK"- Everyone gets Frag Granades, RPGs, SMARTGUNS, and side arms do double damage, you also have double ammo and granades then normal, only one catch the Aliens Acid goes farther and does more damage
"This is all that we could salvage"-Every one starts off with a pulse rifle and 2.5 clips of Ammo a Flame Thrower with one half empty canaster and a side arm with 2 mags, one person starts off with that but has 1 deployable sentry turret that they can use, every one else gets a motion tracker.
TeamWork- one person gets a pulserifle with 5 clips and a medkit to heal people, the other players have a flamethrower with 1 canester of fuel, but one person gets a motion tracker, another person gets a hacking device, and another person gets a mini welder (everyone gets a pistol with 4 clips in it)
Count Down- You now must complete your objectives in a set amount of time
"He's too good to eat with the rest of us grunts"- one player is faster and does double damge while the other players move and act the same but get double ammo, also the player who moves faster also is targeted by the aliens first
"look sharp"- enemies will now come out of eveywhere and their will be more of them
"Talk to me"- your motion traker only show emmies that are 7 meters away also you will not have an objective marker
Cheats: (these are only for single and CO-OP private matches), you unlock these by completing certain missions in a ceritain amount of time, Like 007 goldeneye N64
you can also have multiple cheats on at once
PaintBall mode- Paintballs fire from your gun
Turbo mode- Run faster
Infante Ammo- you have to reload but other than that keep shooting
Golden M41A1 Pulse Rifle- It looks cool and does double damage.
Harsh Language- You have a Kinfe and that is it, don't worry one hit one kill
Golden M240A1 Incinerator- You'll be knoked on your ass by the power this thing shoots out, everything is incressed, the spreay, the range, and the damage
Ultimate Challange- 3x more enemies will be on the level then normal, for maximum effect try this on the hardest difficulty.
Black and White- what is there to say
Gearbox Gun- this will be the hardest cheat to unlock- it is a pistol that shoots frag granades and when the frag granades detonate they push any enemy in a certin blast radius off its feet, Also the damge it 2x that of a normal frag granade and each clip holds 10 and has 6 Clips, and you can pick up more ammo from normal pistol clips
Shoot em in the Head- Enemies only die from head shots
Double Health- enemies have double health
Classic Characters- you and your squad are now Characters from the Aliens movie, Hicks, Vaz, Hudson, and Apone
Terrorist Hunt- All the Enimies are replaced with Terrorists with guns
W-Y Mercs- on all levels Mercs will be fighting with the Aliens and when all the Aliens are dead they will fight you, Note: in levels or areas that already have W-Y Mers, it will be Dark Blue armoured Mercs vs White armoured Mercs. Note: if Terrourst Hunt is on it will be Red Terroursts vs Blue Terrorists
Bounus Level- it will be a new level, Gearbox can decide what that is.
What is going on- the level is on fire and spreding fast you better get out
Slow Motion- turn on and off slow motion with the press of a button
All Guns- You can now have every weapon in the game in your arsenal
Turbo Enemies- Enemies move faster
AI Director/ multiple ways to get around (Single player/CO-OP)
Spoiler:
Similar to L4D how an AI controls that placement of weaponds, supplys ect. Also the director would place enimies and enemy renforcments. Unlike L4D the director will not send 20 warriors after you team but instead send a scout to distract your motion traker and get your blood going, making a few apperences but not direct attck exept maybe a tail wip here and there, then sending two warriors in the vents to tackle you from the sides, then sending another warrior to wait in the med labs for when you are on your retreat, you will lock your self in with one of them. Then sending the Scout to move through the vents to stike at just the right time. So even though the AI director is sending small amounts of enemies they are still very effective.
The Ammo, guns, ect, would be randomized judging on your difficulty and situation. Ex: if you are all low on health but have tones of ammo, then the director will send you health but no ammo will be present.
Multiple ways to get around
I want the game to be very replayable, so having the AI director helps, however I want multiple ways to get to the same objective. I want to be able to go in the vents, get into the med bays, the storage areas. I think that having a whole base open to explore instead of just one way to go. Having a large area to explore would add to the suspence as you can now barracade areas and be chased around the base instead of just scripted areas and enemies
Controls (xbox only)
Spoiler:
Human
Back- Battle Control-Shows stats
Start- Pause/Show Map/objectives
RT-Fire weapon
LT-Aim Down Sight
RB-Throw granade/if your weapon has a granade launcher this switch to the launcher and fire when you press RT.
LB- Will select a special item, (such as the sensor attachment) once selected RT is to drop/throw it. Note more special items will be in the single player.
A-Jump
X-Reload
X Hold-Pick up/Action/check ammo counter
X Hold for 3 seconds- Change rate of fire
Y-Switch Weapon- Hold for 3 seconds to access squad commands on D-Pad.
(squad commands)
D-pad up- Move to and hold the area you are pointing at/attack
D-Pad Down-Orders squad to Reload/perform action such as weld shut a door
D-Pad left-Tells squad members with motion trakers to use them/put them away. Squad members will always call out movment and number of contacts. Putting the trakers away will cause the squad to move with more stelth as they will not call out contacts or movment.
D-Pad right- Orders Medics/Squad members with ammo bags to heal/resupply other squad members including you.
B-Crouch, press again to Prone
(normal D-Pad)
D-Pad right-use gadget
D-Pad left- Turn off/on shoulder lamp
D-Pad up- Cycle vision modes (if you have any)
D-Pad down-Cycle Weapon functions, (if you have any) (Ex: turn off flame for the flame thrower)
Left Stick- Move
Left Stick press- Sprint
Right Stick- Look
Right Stick press-Call out what player sees/ when amming at another player, you will give ammo to them if you have the "Ammo giver" attachment. If you are pointing at someone who has a ammo bag you will take ammo form the bag.
Aliens
Back- The Hive mind- Shows stats
Start- Pause/show map/objectives
RT- Claw
LT-Tail stab
RB-Head bite (If unlocked)if not unlocked this will trigger a very weak head butt
LB-Grab onto target, this is used tp carry enemies back to the hive
A-Jump (look at walls and press A to wall walk) (Queen/Predtorian can not wall walk)
A Hold- Pounce
X- Action (Perform Stealth Kills from behind someone) (Note: Destroying barricades is a different button as to not make the controls get to complex)
Y-Squad Commands (D-pad)
Squad Commands
D-Pad up- Orders squad to move to position and wait/attack
D-Pad down- Orders squad to break through barricades/doors, ect
D-Pad left- Order squad to try and take victoms and then take them to the Hive, (Aliens with the Tail Stun ability will be most effective)
D-Pad Right- Orders squad to use abilities. Aliens with secrete resine will start making a mini hive, Aliens with hive discise will hide in the resine once its finished, Aliens with tail stun and acid spit will be set to patrol mode and act as guards. This command is perfect for setting ambushes and making a small hive.
B-Crouch
(D-pad Normal)
D-Pad right-use ability
D-Pad left- Enter bipedal mode, This will make you walk slower (Sprint can not be used) and you will not beable to wall walk, however it will give you a little more health/ you do a little more damage/ you will make you eneimies demoralized quicker (as you are now taller)/ and finally if you are skilled you can blend in with a Human squad if they dont look to carefully as you will look like a human.
D-Pad up- Cycle vision modes (if you have any)
D-Pad down- Break through barricades/doors ect
Left Stick- Move
Left stick press- Sprint
Right Stick- Look
Right Stick press- Hiss
Pictures
__________________
 "LETS ROCK"
Last edited by RedAce; 01-09-2011 at 11:16 PM.
|